Brushes

Brush tools are a more specific set of tools. They're meant to sculpt, shape and paint the world. You can bind a brush to six different shovels; each one referenced by tier. For example, ;brush 2 sphere log 5 Binds a brush to the stone shovel, as stone is the second tier.

Shovel Tier
The shovel tiers, left to right.

You can unbind a brush from a shovel with ;brush <tier> none.

Brush Listing

Sphere Brush

;brush <tier> sphere [-h] <pattern> <radius>
The sphere brush creates a sphere of blocks wherever it hits. It's a brush you'll likely use most often. -h makes the shape hollow.

Cylinder Brush

;brush <tier> cylinder [-h] <pattern> <radius> [height]
The cylinder brush creates a cylinder of blocks wherever it hits. Again, -h makes it hollow.

Brush Settings

A few things about a brush can be adjusted to better fit your situation.

Size

;brush <tier> size <size>
This changes the size of the area the brush affects.

Range

;brush <tier> range <range>
This changes the how far the brush can reach. If hits the limit, then it will apply mid-air.

Mask

;brush <tier> mask [mask]
This changes what blocks the brush can affect. This mask is also used in combination with the global mask.

Trace Mask

;brush <tier> tracemask [mask]
This changes the blocks what this brush can trace through before hitting something that matches this mask. Useful if you want to build through certain blocks.

Configuring the Brush without Commands

You can also set up brushes within the Kit's Config Menu. using the item will show another button that will let you edit each brush tier as instructed by WorldEdit.