Brushes
Brush tools are a more specific set of tools. They're meant to sculpt, shape and paint the world. You can bind a brush to almost any vanilla item, as long as you are holding it. For example, ;brush sphere log 5
Binds a sphere brush to the item you're holding.
You can unbind a brush from an item with ;brush none
.
Brush Listing
Sphere Brush
;brush sphere [-h] <pattern> <radius>
-h
makes the shape hollow.
Cylinder Brush
;brush cyl [-h] <pattern> <radius> [height]
-h
makes it hollow.
Smooth Brush
;brush smooth [radius] [iterations] [mask]
iterations
will specify how much the terrain will get smoothed. mask
determines what is part of the terrain to be smoothed. This mask acts different from ;gmask
which determines what blocks are affected all together.
Erosion Brush
;brush erode [radius]
;brush erode lift [radius]
;brush erode fill [radius]
;brush erode melt [radius]
;brush erode smooth [radius]
lift
mode pushes terrain out.
* fill
mode filles in areas of the terrain.
* melt
mode does the opposite of fill
.
* smooth
mode smoothes the terrain.
Overlay brush
;brush overlay <pattern> [radius] [depth] [mask]
;br overlay dirt 3 2
creates a brush of radius 3 that will overlay dirt 2 blocks deep in an affected surface. The mask parameter lets you choose what blocks count as a surface.
Structure/Clipboard brush
;brush struct clipboard
;brush struct <structure(s)...>
Brush Settings
A few things about a brush can be adjusted to better fit your situation.
Size
;size <size>
Range
;range <range>
Material
;material <pattern>
Mask
;mask [mask]
Trace Mask
;tracemask [mask]
Configuring the Brush without Commands
You can also set up brushes within the Kit's Config Menu. using the item will show another button that will let you create and edit each brush item as instructed by WorldEdit.